![]() ![]() Along the way, you’ll also see abnormal and abandoned points that can be explored as well. Once the destination has been made apparent, you can fly your ship there. ![]() In order to be able to use those coordinates, you’ll need to be in range of the area to show the exact location of the destination. Once you get into the meat of the game, you’ll start picking up coordinates that will unlock new areas to explore. While you’re flying around in space, you can select which locations to explore, with random events appearing that require you to perform an action, the result of which is decided by dice rolls. While exploring the different caves and vessels of Thousand Peaks, you can control Jun on a 2.5D plane, interacting with items and characters in the environment. ![]() OPUS: Echo of Starsong is a puzzle adventure game with RPG elements mixed in, told in the form of a visual novel. And if you don’t happen to have the item they’re looking for, you can always come back to the location later. There isn’t a system to see which locations will give you side quests, but if a character is looking for a specific item or information, they do make it apparent to the player. There are also side quests, although they tend to be more low key. While these collectibles won’t affect what you see at the end, they can help to fill in any gaps concerning character relationships, feelings, and personality, if you decide to spend time reading the little blurbs when examining the items. OPUS takes that challenge and delivers one of the most unique and moving gaming experiences of the year.There’s only one ending, but you’ll discover that there are many collectibles to find during your journey through OPUS: Echo of Starsong. The greatest stories are the ones that show a character’s development, warts and all. You may wonder as the credits roll whether the story actually delivered on its grand promise, but a few days of reflection will likely still see it kicking around your mind. Jealousy, anger and sorrow all eventually give way to true growth for each of the passengers, and it’s all delivered by concise text rather than stilted voice acting. Echo of Starsong manages to pack an astonishing amount of heartfelt story beats across so many delivery systems - whether you’re picking through emails, watching black-and-white flashbacks, or witnessing arguments among the crew, there’s always something human underpinning it. I really wasn’t expecting much most visual novels are simultaneously on-the-nose and hideously overwritten. Yet it’s the story that will captivate the most. Mary's podcast budget skyrocketed in lockdown. A wrong step resulting in death is clearly incorrect - a misremembrance on his part rather than an actual catastrophe - and one which puts you back at the last autosaved point rather than the title screen. Since Jun is recounting his past, the element of surprise is removed. Similarly in outposts you may come across traders hawking “rare” goods or civilians asking for money donations may result in an item or nothing of worth. Failure will usually mean losing ship armour. You’ll be given a base number to beat and if you decide to bluff your way through, you’ll need to roll higher to succeed. You’ll experience random encounters as you travel across space which are usually enemy vessels trying to suss you out. It’s far simpler than it sounds, but still satisfying to complete. This is where the titular starsong comes into play - each song is a music puzzle which requires you to attune a series of lines on the door with the notes of the song in order to harmonise and open it. The navigation is mostly horizontal scrolling, but there are occasional ladders to move you between levels, items to scan and collect en route, and doors to bypass using your sceptre. When you land on an outpost, asteroid or cave, you’ll take direct control of Jun. Music puzzles involve lining up notes to a door pattern - simple, but fun
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