![]() Psychonauts 2 Review – Is That a Giant Eye? Not all of these can be collected during the first playthrough, as levels often require players to return with new skills to get to all of the areas. Finding the comically dancing half-a-minds increases his mental energy, while opening up the memory vaults by force unlocks extra back story to many of the game’s characters. There are nuggets of wisdom and emotional baggage to be tagged, all of which also contribute to increasing Raz’s skill levels. Figments are brightly colored line drawings of anything and everything fitting the mind of the character you are in, and Raz levels up once for every 100 players collect. The game is an old-school 3D platformer at heart with hundreds of collectibles to find throughout each level. Remapping the skills can feel a bit clumsy and occasionally frustrating when you forget which button they’re now on or don’t have the right skill ready to go. All of these skills can be upgraded as Raz levels up and they’re all fun to use, although only four can be mapped to the shoulder and trigger buttons at once. Pyrokinesis sets fire to most objects within a small surrounding area, while Mental Connection allows Raz to connect to stray thoughts and reach otherwise inaccessible areas. Familiar abilities like Clairvoyance, Psi-Blast, Levitation, and Telekinesis all return from earlier titles, but there are also new skills Raz will acquire as he makes his way through the game. Raz is armed with a variety of psychic skills to take enemies down and progress through simple platforming puzzles. The battles always feel balanced and are never a barrier for progression for long. These are the most diverse and interesting enemies where players need to work out the right combination of powers to use and when to dodge attacks in a multi-stage battle. They’re easy to take down, but the challenge comes in the boss fights that end some of the brain levels. For example, angry bespectacled Censors attack thoughts that don’t belong in the brain with a banhamme,r while Regrets, moths weighed down by anvils, will happily use their burden to squish foes. The common factor between the levels is the same basic enemies trying to stop Raz from achieving his goal. Another example is a level that’s a throwback to hippies of the swinging ’60s its psychedelic colors seem like the artist sneezed in a rainbow palette and the theme is best witnessed for yourself. There’s a casino crossed with a hospital level in the mind of a doctor turned gambling addict, resplendent with bright neon lights, roulette wheels and games whose impossible odds must be overturned using Raz’s psychic powers. Each level has a unique theme based on that characters mind and is laced with the wacky deprecating humor only Double Fine can produce. Loboto’s interrogation is the first of many brain levels and this is where the game shines. Psychonauts 2 Review – Deep Inside the Brain What starts off as a seemingly normal office environment turns into a bizarre world full of giant teeth, dental drills, and gangster tooth fairies, something that would strike fear into any dentophobe. They come up with a scheme to interrogate Lobato by entering his mind and sending the recently-recruited Psychonauts cadet Razputin Aquato to follow him. Lobato, but they don’t know the mastermind behind it all. The Psychonauts have managed to rescue their Grand Head Truman Zanotto and capture his kidnapper, Dr. There’s even a catch up cutscene to bring all players up to speed. The story of Psychonauts 2 continues right where Rhombus of Ruin left off. Now the long-awaited Psychonauts 2 aims to fill that need, but is it worth the 16 year wait? Well yes, yes it was. While Psychonauts in the Rhombus of Ruin continued the saga on PSVR in 2017, the adventure game wasn’t the sequel for which many fans were hoping. The 3D platformer has become a cult classic and has been republished on many different platforms since. Psychonauts made its debut on Xbox in 2005, hitting PlayStation 2 a couple of months later.
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